![]() ![]() Empty highlight is when there’s no target (eg: empty tile).The highlights are the colors that will be displayed for the tiles under specific circumstances, usually for target selection. Screen Offset Y is the number of pixels from the top of the screen.Screen Offset X is the number of pixels from the left of the screen.The Tile Height of each tile in the grid, in pixels.The Tile Width of each tile in the grid, in pixels.You can have one or more grids per config, so you can just click on an existing grid to modify it, or click on an empty row to create a new grid. Here’s how it looks in the plugin parameters. The grid data itself describes the properties of the grid. Start by filling out the name for the config, and then click on Grids to set up the grids for the config. I have provided two sample grid setups for you already that you can explore. You can click on an existing config to edit or, or click on an empty row to create a new config. In the plugin parameters, you can set up some default configs that will be used in your project. It has a name that you’ll use to reference this config, and a list of grids. ![]() The config describes the entire battlefield. The grid battle engine works with two concepts The Grid Configs is where you set up your grids. You can turn this off if you don’t want to see it. Show Grid simply lets you choose whether the grid outline will be displayed. This can be changed later on using script calls. The Default Grid is the name of the grid config that the game starts with. The plugin parameters come with a few options You should install this under the other grid plugins. Main Patch file: download here (last updated )Ĭontains fixes and other bug reports. There include fixes and other things that are separate from the plugin, or I haven’t merged it with the plugin yet (for example, bug fixes) Instructions are the same for both.Ī quick getting started guide can be found here: This plugin can be used in both MV and MZ. You can also use different types of battle systems in the same game, for example if you wanted to create some mini-game arena challenges, or have a map-based battle for certain parts of the game. With the grid battle engine, you can add a lot of new functionality to your battle system without having to change the rest of your game. You can then install add-on plugins that will provide additional mechanics depending on what kind of battle system you want to make.įor example, one of the add-ons allows you to create Area of Effect targeting, which allows you to create your own area of effects and then assign them to your item or skills so that you can target multiple battlers with a single action! The grid battle engine itself allows you to create and manage grids. So what’s so special about grid battle? Isn’t it just changing where the sprites appear? It’s basically the default battle system that you’re familiar with, except we add a couple things to it The Grid Battle Engine allows you to turn your default battle system, into a grid battle system!įirst you start with your default battle system like thisĪnd then you add grid battle on top, to turn it into this! To help game developers build the battle system of their dreams, I’ve developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game. ![]()
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